Co-founder of Paralune, LLC, an indie studio that makes games about feelings. My work includes environment art, tech art, and engineering.
Co-founded Paralune, an indie studio that makes games about feelings. We're currently developing our first title, Mythic Ocean. I oversee environment art, lighting, technical art, and engineering.
Gameplay and tools engineer on multiple titles including Skylanders: Swap Force, Guitar Hero LIVE (iOS), and Crash Bandicoot N. Sane Trilogy.